



articles/Equipment/boys-page5
by Mike McNamee Published 01/12/2012
In a CG application such as Autodesk Maya, the artist maps a 3D target over the physical moofe target in shot. As the properties of the target are always known (in this case a 1m cube), the process is very accurate
With the scale and perspective established in the shot, the CAD data is imported in clay form for position - you can move the data around freely to get the correct vehicle placement before rendering (image above)
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